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Description

A head-scratching purr-to-win game that’s probably a few hours too short.

Stray is one of those games that I truly wished were released earlier. It’s not necessarily breaking new ground but, at the same time, it’s a game that offers a welcomed variety from the usual molds utilized in most AAA games. 

Undeniably, it has earned critical acclaim soon after release, and some are ready to give it the “game of the year” award already. Given the low output we’ve been getting so far this year, Stray honestly doesn’t have much to compete with anyways (save for gaming giants like Elden Ring and, perhaps, Horizon Forbidden West). 

This story is not very believable from first reading, but that shouldn’t stop you from getting heavily invested in it as you progress. What’s more, it’s not in-your-face. You have to go out of your way to look for it, as it’s mostly told through environmental elements. If you rush through the gameplay, you will most likely miss some key aspects of the plot.

I would have personally loved it if the main character behaved more like a cat. In many of the later scenes, the cat seemed to behave more like a human than a cat. The devs probably thought that this would add depth to the story and it’s understandably hard to pull that off otherwise.

Animating animal characters has possibly been one of the most significant challenges in recent years. With that said, I’m quite impressed with the quality animations portrayed in Stray. That cat got some moves! Albeit some details could definitely be purrfected (couldn’t help it!) and there was something mildly awkward about the protagonist’s face, these flaws are tolerable.

I’m hard-pressed to find a game that looks better than this one, at least judging from indie standards. The quality of the reflections, the flooring details, the lighting,  and the backdrops are jaw-dropping, and it’s very hard to believe that only 30-or-so people were involved in this project.

Moreover, this game’s design does remind me of Cyberpunk 2077 in places. After all, it’s set in an actual cyberpunk world. It carries that same aura and shares similar dystopian features. This post-human world may well have been an Asian version of Night City after a plague wiped out its entire population, though one can only imagine. 

I do have to say that this game is a bit too short. I totally understand what the devs were aiming at. I’m not a fan of long-winded 100-hour games full of fillers and hollow content. In that sense, the experience in this game is meant to be far more focused, though it’s not devoid of the annoying fetch quests that we’ve learned to “embrace”. 

Finally, I liked the sound design of this game. But, more especially, I loved the soundtrack. It’s very atmospheric and chill, fitting the environment quite nicely. I reckon this game wouldn’t have turned out so great were it not for these cool musical pieces!

In any case, a 4-6 hour game is hardly game-of-the-year material in my book, though it ultimately should stand out amongst other indie games.

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Stray
Stray
Stray
Stray
Stray

How to play

Stray is essentially a 3D puzzle game with action-adventure and role-playing elements. You play as a nameless and “mute” cat in a dystopian urban environment devoid of humans called Dead City. The is not exactly an open-world game, but it has wide open environments for you to explore, and you may also stray from the main path at some spots.

The game starts with a rainy cutscene. Cats hate rain, so they’re sheltering in a little manmade “cave”. Here’s your chance to fool around and get a gist of the controls. Another brief cutscene shows the cats jumping off the ledge and across several pipes, while the title of the game is prominently shown. As you reach the bottom of the structure, you will regain control of your character and will have access to more commands, such as meowing and jumping. For the record, meowing is an important feature for when you need to draw attention towards yourself.

For this next part of the game, you must follow the three other stray cats while they traverse through the abandoned facility, that is until a scripted event ends with you falling off a loose pipe and “straying” from the rest of the group (this is the last pun, I promise!)

You then arrive at a desolate underground city where you find a lab. After playing around with some consoles therein, you manage to install some AI firmware into a small drone called B-12. After that, the drone will introduce itself and offer to guide you through several spots across the Dead City. B-12 will also equip with a backpack that functions also as a charging dock. From that moment on, the drone will be your companion throughout the rest of the game.

During your playthrough, you will be able to collect memories, which are pieces of data that B-12 will be capable of storing and assessing so as to make sense of what happened to the world. If you missed any memories when you passed through a specific chapter, you could revisit that chapter later on and obtain it.

Puzzle-solving is a core gameplay feature here. Notwithstanding, save for some isolated moments, the puzzles here are not very challenging. It’s probably for this reason that the game just felt too short for me, though it might be just me. The game thankfully doesn’t hold your hand too much. Throughout most of the game, you must be attentive to your surrounding to look for clues in order to solve the riddles.

Stray did a lot of things right and, despite its flaws and length, it’s a game you should undoubtedly include in your gaming library at some point. I haven’t found any game-breaking bugs so far, so I don’t mind recommending the game as it is currently. But, as far as it being “game of the year”, I won’t hold my breath, but I don’t totally discard it!

Was your experience with this game “PAWsitive”? Let me know in the comments section!

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Reviews

Rate:
  • the game is good

    junior.faamataAGACFCCCAGD

5.0

Editor's Rating

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